Game Jam
Alt Ctrl Game: UMBRELLA MASTER (WIP)
Alt Ctrl Game is an experimental game that replaces traditional keyboard, mouse, and controller inputs with unconventional buttons, motion controls, or custom devices.
In this project, we use a transparent umbrella as the controller. We 3D-printed a custom umbrella handle and integrated an accelerometer + gyroscope to capture swinging and opening/closing states. An Arduino processes the motion data and synchronizes it with Unity.
Softwares Used
Maya, Substance Painter, Unity


Responsibility
I established the art production standards and workflow. I was responsible for enemy modeling, rigging, and animation, as well as creating some enemy VFX. As new members joined the team, I gradually shifted my focus to rigging and VFX.



VR Game:GOLDEN BULL
n this cyber-western world, players act as outlaws smuggling golden bull trophies from corporate oligarchs to redistribute wealth. Using strategy, decision-making, and a VR gun, players can fire portals and grappling hooks to evade and take down corrupt law enforcement robots.
Collect as many golden bull trophies as possible before getting caught!
DEMO Link
Responsibility
I established art production guidelines and provided engine guidance for artists.
I was responsible for most of the environment art, including natural landscapes, terrain and roads, vegetation, lighting, and material creation.



I was also responsible for modeling and animating all characters (ActorCore)


I also created two procedural spline tools and three road assets, which can be seamlessly connected using slots for road construction.



3D Game: CLIMATE CAT
Although the project ultimately failed due to team collaboration issues, I still want to share my firefighter cat—because it's adorable!
Softwares Used
Maya, Substance Painter, Unity
Responsibility
I was responsible for establishing the initial art style, creating all 3D characters, and working on some cartoon environment effects.






2D Game:SPLATTER Z
The first 2D mini-game I created after coming to the U.S., a recreation of the arcade game Tapper. The player takes on the role of a civilian, passing ammunition to soldiers on the front line.
Responsibility
Concept and 2D animations for zombies, soldiers, and weapons, as well as the title screen illustration.
Softwares Used
Aseprite, Photoshop, Unity
DEMO Link