TECHNICAL ART
01 Environment
Softwares Used
Maya, Substance Painter, Speed Tree, Unreal Engine

Stylized Water Material


Underwater Caustics + Chromatic Aberration Material



NIAGARA Fish School + Tail-wishing Animation Material



Particle Fog



Oil Painting Post-processing Shadow Overlay Material


Vertex Painting Beach

Lotus Leaf and Flower Swaying Material

Other Parts

Procedural Snow + Snow Sparkles Material


Custom Ice and Snow Blending Material (for Water Surfaces)


Volumetric Snow Generation Tool


Lenticular Painting Material


02 Character
Softwares Used
Maya, Substance Painter, Unreal Engine, Unity
02-1 Toon Shading Characters
Firefighter Cat
Modeling / Rigging (Mixamo) / Texturing (Substance Painter) / Unity




Witch
Modeling / Rigging (AdvancedSkeleton) / Texturing (Substance Painter) / Unreal Engine


Toon Material


The content of the ongoing demo can be found at : https://www.redakane7.com/gamejamen
Modeling / Rigging / Animation (IK Procedural Foot Animation) / Unity



02-2 XGen & SSS Skin
XGen / Texturing (Texture XYZ + Substance Painter) / Unreal Engine


XGen & SSS Skin





02-3. Substance Designer
To enhance the fabric textures of my character's clothing, I created an embroidery effect using Substance Designer. The workflow is as follows:
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In Photoshop, use different colors to distinguish the embroidery areas.
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Import the color-separated image into Substance Designer and extract the alpha channels for each area.
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On the extracted alpha channels, add embroidery details (such as stitches, 3D embossing, and gloss variations) through nodes.
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Light and render in Marmoset Toolbag.





03 Tool
Softwares Used
Houdini, MAYA, Python
03-1 HOUDINI
Procedual Fence HDA in Unreal Engine


Domino Blocks

1) LOD Tool


2) Batch Renaming & One-Click Export

